That therefore precludes certain things about skills - though the player chooses which skills to learn/upgrade in the order they want, having learnt a few in the normal way. the mercenary into something else literally knocks the foundations away from my story, as he needs to be a mercenary. Their classes (not jobs) are completely story driven, so changing e.g.
I agree that too much customisation can undermine what you are trying to do with your story.įor example, in my current project the player can rename the characters - but they are given a story driven reason for doing it, if that's want they want to do.